2 years of web development experience
A showcase of innovative solutions and cutting-edge applications built with modern technologies.
It is is a web-based game that helps users learn how to identify phishing emails, players are shown a series of example emails and must decide if each one is safe or a phishing attempt it also provides immediate feedback and explanation's if you either get it wrong or right, I made it because of my interest in cybersecurity
Immersive narrative-driven RPG with complex decision trees, dynamic storytelling engine, and authentic historical elements. Features advanced AI for realistic NPC interactions.
Set in 9th century Scotland during Viking raids, this game combines historical accuracy with engaging gameplay mechanics. Players navigate complex moral decisions with permanent consequences, featuring an advanced narrative engine that adapts to player choices and creates unique story outcomes.
Features advanced physics simulation with custom collision detection algorithms. The moving barrier system creates dynamic gameplay patterns that challenge traditional arcade mechanics, incorporating machine learning for adaptive difficulty scaling based on player performance metrics.
Overall, I am a programmer who focuses more on quantity than quality. My approach to staying efficient isn’t based on extensive planning—I typically have a complete vision in my head from the start, and that vision sticks with me throughout the entire project. Because of this, I rarely feel the need to sketch or document anything; the concept lives in my mind and guides the whole creation process..
When I create projects, I place a high value on originality. I actively try to come up with ideas that haven’t been done before because that’s the kind of developer I am. However, when working with a client who has specific preferences or requirements, I’ll set aside my personal creativity to meet their needs. The client’s vision becomes the priority, and I adapt accordingly to ensure their satisfaction..
If a client wants a game similar to an existing one, I’ll likely blend features from two different games to achieve a fresh yet familiar result. I always take care to avoid copyright issues if the project will be made public. In the end, everything I’ve shared reflects one core value: I prioritize original ideas over simply copying what’s already out there.
A comprehensive toolkit